Tutorial: „Fantasy weapon“ Episode 8

Part 8 – How to create a 3D model for video games – Topic: Fantasy weapon

Hello friends.

Here is my newest tutorial episode how to create a fantasy weapon for videogames in 3D-Coat.

In this episode I explain how to set uv informations inside the retopo room for later texture painting and normalmap calculation.

In the next episode we will start the texture part. I will explain how to bake the highpoly normalmaps to our model.

Thank you for watching

Christoph Werner

Christoph Werner creates cg graphics since 1991. Christoph works today as an Art Director and CG Artist mainly for the video game industry. Besides creating arts he is publishing tutorials. He is an official tutor for the software 3D-Coat.

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