3D-Coat – Update 4.5 BETA7

3d-Coat update logo

Update infos for version 4.5 BETA7

Fixes

  • Convert old materials should work correctly
  • Several clone tool problems fixed:
    clone from outside area, correct blending of color and gloss/metal, „through all volumes“ works correctly.
  • correct texture UV editor view
  • Fixed seams problem in ppp – colored pixels near seams in some cases.

Improvements

  • Import gloss/metal has now channel picking dialog.
  • Thumbnails will refresh more adequately – when layer or it’s blending options are changed.
  • Blending options for layers are oganised better, opetions separated into sections, gloss and metalness has now same options.
  • In lock panorama mode screen refreshes when you rotate the panorama. Important: Panorama management is still under construction!
  • Layers folder supports metalness/gloss
  • robot/preview sphere included in distributive
  • Objectify was super slow. I fixed it in beta6. Extra functionnlaity in objectify – removing small flying noise, unifying small pieces, decomposing to child volumes, sorting by size.
  •  „Draw on plane“ extended on Curves/Text/Snake clay

New

  • 3D-Coat now imports object space normal maps, if needed (with auto conversion to tangent space). It guarantees normalmaps compatibility.
  • View seams in paint room added – bit.ly/1shKfFR

Download beta

Click here for download: Current 3D-Coat beta…


Infos about using 3D-Coat beta versions:

  • 3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.
  • You are invited to test and use the new beta version while the whole developing process until the official release.
  • The permission to use the beta ends at the final release date. In this case you are able to buy the new release.
  • Beta versions are NOT final releases! Be careful using them for your projects.

Christoph Werner

Christoph Werner creates cg graphics since 1991. Christoph works today as an Art Director and CG Artist mainly for the video game industry. Besides creating arts he is publishing tutorials. He is an official tutor for the software 3D-Coat.

Ein Kommentar:

  1. Christoph Werner

    Hi friends.

    Don’t be surprised. I am currently working on my overall internet presentation.
    All my future blog posts will be published here.

    Additionally I will implement more infos about me too. My work references will move to this place too.

    Thank you for your patience.

    Chris

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