3D-Coat – Update 4.5 BETA13A

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Update infos for version 4.5 BETA13A

New

  • Render room update: Image base lighting support
  • Possibility to open Autosave directly from File menu
  • GGX support

Improvements

  • Space panel size decreased even more
  • Blur/sharpen panorama control in navi bar
  • Color transformations will not be applied to normalmap layer in „Apply to all“ mode

Fixes

  • Problem of saving Vox Hide hidden data solved: Now all may be restored after reopening the scene.
  • Crash related to vertex painting and undo fixed
  • UV mapping corrected, v-direction flipped
  • Undo lag on highpoly objects fixed
  • Fixed problem of „parasite“ background transparency inside semitransparant controls / guides in incremental render mode
  • Broken small-scale curves problem fixed
  • Export of AO/curvature in unified export dialog
  • Draw on plane option got additional constraints – XY,YZ and ZX planes.
  • Fixed long loading times of some 3b files
  • Masks are used in materials correctly now

Download beta

Click here for download: Current 3D-Coat beta…


 Infos about using 3D-Coat beta versions:

  • 3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.
  • You are invited to test and use the new beta version while the whole developing process until the official release.
  • The permission to use the beta ends at the final release date. In this case you are able to buy the new release.
  • Beta versions are NOT final releases! Be careful using them for your projects.

Christoph Werner

Christoph Werner creates cg graphics since 1991. Christoph works today as an Art Director and CG Artist mainly for the video game industry. Besides creating arts he is publishing tutorials. He is an official tutor for the software 3D-Coat.

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