3D-Coat – Update 4.5 BETA16B


Update infos for version 4.5 BETA16B


  • Scaling/moving in UV window will scale/move material over uv window.
  • Camera->front/back/top/bottom… views in Z-up mode correspond to Rhino and other Z up editors.
  • Snapping of E-mode splines/lasso points to vertical/horizontal/45 degrees lines with SHIFT
  • Seamless painting over mixed overlapped / non-ovelapped UV-s in case when symmetry turned on. For example, a body is not overlapped, but two arms shares the same UV space. Previously seamless painting was impossible in such cases.


  • Occlusion for ppp/mv speeded up 7-10 times. It takes normalmap into account as well.
  • UV room got better support of models with sharp edges (va moothing groups). Click on uv preview/face will select the whole island insteand of a separate face.
  • If a pure retopo mesh is imported (in empty scene) it will be scaled in similar way as ppp mesh to avoid problems with tiny retopo meshes.


  • Fixed problem of non-centered gizmo in 3d-lasso selection
  • Fixed possible slowdown when switching between tools/rooms
  • Pose tool Undo problem resolved
  • Materials gizmo is under docked UV window.
  • Problem of ugly seams over multi-uv-ed model solved.
  • Sphere tool works correctly in empty space
  • Fill works with multiple UV sets now
  • Fixed flickering in LC/RS
  • Fixed nonmanifold freezing in retopo room
  • Fixed opacity of stamp preview issue
  • Screen refreshes after choosing panorama from the list
  • Fixed stamp mode painting in surface mode (mesh was disappearing)
  • Reference meshes are correcly visible now

Download beta

Click here for download: Current 3D-Coat beta…

 Infos about using 3D-Coat beta versions:

  • 3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.
  • You are invited to test and use the new beta version while the whole developing process until the official release.
  • The permission to use the beta ends at the final release date. In this case you are able to buy the new release.
  • Beta versions are NOT final releases! Be careful using them for your projects.

Christoph Werner

Christoph Werner creates cg graphics since 1991. Christoph works today as an Art Director and CG Artist mainly for the video game industry. Besides creating arts he is publishing tutorials. He is an official tutor for the software 3D-Coat.

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