3D-Coat – Update 4.5 BETA19

blog_update

Update infos for version 4.5 BETA19

Improvements

  • Workfolder changed 3D-CoatV4->3D-CoatV45. Use Help->Migration master to copy data to the new location.
  • Axis lengs correspond to grid size
  • ppp import for big textures and big meshes speeded up at least twice
  • More stable automapping independent on no-manifolds.

Fixed

  • Fixed flat/curved conditions in PBR materials
  • Undo and cut&clone issue fixed – #0001854
  • fixed color picker hard crash
  • fixed crash when 3d-coat exits
  • Stencils correctly mapped over the model in UV mapping mode
  • Presets and „Modulate Tapering with pen pressure“ issue fixed – #0001852
  • Removed double „Apply UV set“ offering in case when UV-s already applied
  • fixed seams over PBR preview
  • Fixed incorrect PBR preview in orthographic mode
  • Fixed seamd=s that appear on baked normalmap after baking on multiple UV sets.
  • Rotate around custom point via ‚F‘ become more consistent, it just works now.

Download beta

Click here for download: Current 3D-Coat beta…


 Infos about using 3D-Coat beta versions:

  • 3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.
  • You are invited to test and use the new beta version while the whole developing process until the official release.
  • The permission to use the beta ends at the final release date. In this case you are able to buy the new release.
  • Beta versions are NOT final releases! Be careful using them for your projects.

Christoph Werner

Christoph Werner creates cg graphics since 1991. Today he works as a freelancer and creates tutorials for digital art.

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