3D-Coat – Update 4.5 BETA19

blog_update

Update infos for version 4.5 BETA19

Improvements

  • Workfolder changed 3D-CoatV4->3D-CoatV45. Use Help->Migration master to copy data to the new location.
  • Axis lengs correspond to grid size
  • ppp import for big textures and big meshes speeded up at least twice
  • More stable automapping independent on no-manifolds.

Fixed

  • Fixed flat/curved conditions in PBR materials
  • Undo and cut&clone issue fixed – #0001854
  • fixed color picker hard crash
  • fixed crash when 3d-coat exits
  • Stencils correctly mapped over the model in UV mapping mode
  • Presets and „Modulate Tapering with pen pressure“ issue fixed – #0001852
  • Removed double „Apply UV set“ offering in case when UV-s already applied
  • fixed seams over PBR preview
  • Fixed incorrect PBR preview in orthographic mode
  • Fixed seamd=s that appear on baked normalmap after baking on multiple UV sets.
  • Rotate around custom point via ‚F‘ become more consistent, it just works now.

Download beta

Click here for download: Current 3D-Coat beta…


 Infos about using 3D-Coat beta versions:

  • 3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.
  • You are invited to test and use the new beta version while the whole developing process until the official release.
  • The permission to use the beta ends at the final release date. In this case you are able to buy the new release.
  • Beta versions are NOT final releases! Be careful using them for your projects.

Christoph Werner

Christoph Werner creates cg graphics since 1991. Christoph works today as an Art Director and CG Artist mainly for the video game industry. Besides creating arts he is publishing tutorials. He is an official tutor for the software 3D-Coat.

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