3D-Coat – Update 4.5.03


Version history for updates 4.5.00 – 4.5.03


  • Seamless ppp import – there was a problem with auto-imported objects textures seams.
  • „Import“ tool with „Import w/o voxelizing“ will not merge together all volumes (it was happening random previously).
  • correct rendering of „_negative“ objects in „Import tool“ (ex merge).
  • Complete japanese characters set included, english version loads faster due to skipping loading texture with complete character set.
  • Fixed problem during loading of scenes where some volumes was isolated using ALT-click.
  • Copy/paste problem fixed – Mantis bug #253
  • New disconnected UV islands will be auto-unwrapped without collapsing to spot afer switching to other retopo tool if Retopo->Auto update … is turned ON.


  • Space menu click on command fixed – dialog was appearing under menu.
  • separate VoxTree item exported to separate materials/surfaces for ease of assigning materials/effects in exernal tools.
  • UDIM + PBR compatibility problems fixed, there was problems with seams.
  • Fixed VoxHide and Unhide all mantis issue #0001892.
  • Fixed problem with the adjustment and cancel. Generally wider problem fixed.
  • Copy/paste smart material layers.
  • New option in Preferences->Viewport: Allow material navigation via LMB/RMB dragging in viewport.
  • UI fix: clicking outside the check box will not trigger the value.
  • Exploding mesh during resolution changig in ppp & show displaced mesh mode fixed.
  • Sphere tool with „Draw from first point“ corrected, was almost unuseable.

Release version: 4.5.00

  • Smart matrial preview brightness independent on scene brightness.
  • Torus/spiral primitives faces size brought to same standard as other primitives.
  • Isolate and undo are interacting correctly.
  • Copy channels supports vertex painting.
  • Import for vertex painting will import color into Layer 1 instead of Layer 0.


Click here for download: Current 3D-Coat version

Christoph Werner

Christoph Werner creates cg graphics since 1991. Christoph works today as an Art Director and CG Artist mainly for the video game industry. Besides creating arts he is publishing tutorials. He is an official tutor for the software 3D-Coat.

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