3D-Coat – Update 4.5.05

blog_update

Update infos for version 4.5.05

New

  1. Color of seams and drawn strokes in preferences.
  2. „On Plane“ option in „Import“ tool to be able to draw with objects outside the current object.
  3. New function added in Retopo/UV room: AutoMap for setting UVs.
    Works exactly the same like unwrapping in the regular import dialog for „automapping“. It is planar mapping with „cluster self-intersection“ detection. This method is most stable and removes any (even nonmanifold) geometry but creates many islands on the other hand.
  4. Sripting update: Mat4 added
  5. New: Image as Mesh primitive

Fixes

  1. Split in voxels works correctly with Border width now (voxel mode)
  2. Scripting: Several issues with UI functions. Details: – http://3d-coat.com/m…iew.php?id=1940
  3. Fixed seams problems after opening mesh (it was happening in some cases)
  4. Fixed crash in „Image as mesh“+bend

Download

Click here for download: Current 3D-Coat version…


 Infos about using 3D-Coat versions:

  • 3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.
  • You are invited to test and use the new beta version while the whole developing process until the official release.
  • The permission to use the beta ends at the final release date. In this case you are able to buy the new release.
  • Beta versions are NOT final releases! Be careful using them for your projects.

Christoph Werner

Christoph Werner creates cg graphics since 1991. Christoph works today as an Art Director and CG Artist mainly for the video game industry. Besides creating arts he is publishing tutorials. He is an official tutor for the software 3D-Coat.

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