3D-Coat – Update 4.5.37 (beta)

blog_updateInfos for 3D-Coat – Update 4.5.37 (beta)


  • New splash screen.
  • Shift in Add/Split and Quads tools will cap the hole.
  • Updated sort of smart materials. Additional panoramas.

Fixes & Improvements

  • Fixed problem of navigation in render room in ortho projection mode.
  • Fixed problems related to „View->View seams“. It was showing seams + split normals on edges. Now it shows only seams.
  • Fixed longstanding palette „Load“ .aco files crash.
  • Fixed problem of moving collapsed maerial preview window.
  • AO correctly used for PBR materials for surface /voxels. There was problems since shaders unification.
  • Transform/copy tool -> Import accepts not only PSD files but regular images as well. It simplifies applying images over the model.
  • PSD export/import corrected – metalness channel included in layers.
  • Correct mip-mapping (no aliasing or blurring) for UV-mapping mode of masks application.
  • Problems related to licensing solved


Click here for download: Current 3D-Coat version…

 Infos about using 3D-Coat versions:

  • 3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.
  • You are invited to test and use the new beta version while the whole developing process until the official release.
  • The permission to use the beta ends at the final release date. In this case you are able to buy the new release.
  • Beta versions are NOT final releases! Be careful using them for your projects.

Christoph Werner

Christoph Werner creates cg graphics since 1991. Christoph works today as an Art Director and CG Artist mainly for the video game industry. Besides creating arts he is publishing tutorials. He is an official tutor for the software 3D-Coat.

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