Complete collection of recent 3D-Coat – Update infos
for beta versions 4.8.12 – 4.8.23 since March 2018
Fixes & Improvements
- Fixed the crash problem in the measure tool( point of the first click equals to point of the second click)
- Problem of flipping pen direction fixed.
- Fixed export crash
- Measurement units kepth between sessions
- fixed problem of scaling during fill (if scene has scale <> 1)
- fixed rare crash related to complex UI configurations.
- Fixed painting with symmetry problems – incorrect alpha rotation.
- Correct lasso job in UV preview window.
- 3DC does not calculate cavity/occlusion for invisible objects.
- Solved problem of UI layout changes during new/import/applinks interaction.
- Fixed problems of RMB/LMB outside the curves window.
- Fixed Undo issue if you delete object from the vox tree using backet icon.
- Proxy additional warning to prevent loosing cached volumes.
- Doubleclick to delete point in curve window, correct edit of Tapering and other windows with curves on smaller screens.
- Correct name of volume after merging mesh with complex extension
- Highlight volume information correctly stored, not lost after Coat’s restart.
- Correct “Pick point 1/2” picking in Fill tool.
- Solved different problems of volumes multiselection.
- Fixed script commands SetCurVolume, SelectVolume.
- OpenVDB codec enabled.
- Baking corrected. There was a lot of problems of baking non-closed objects in surface representation.
- Polished Joints snapping tool.
- Continuous development of curves.
- Fixed Cut&Clone tool
- Fixed different multiselection problems.
- Correct volume highlight, there was problem with completely metallic shaders
- Correct “Run brush along curve” – it was not working for some UI layouts.
- Fixed problem of metalness painting with custom alphas.
- Snap joints tool introduced, this is kitbashing, lego-like modeling. It is suitable for children and for adults. Only a few models there, we will extend kit by the time.
- Huge changes in curves. Filling curve by patch works stable and provides good quality. Filling with holes inside supported. Just add curve in sub-tree of filled curve and it will be treated as hole. Boolean operations between curves in 3D. Many changes related to curves.
- Tutorials/scripted missions for newbies introduced for fast diving in!
- Ghost All works correctly
- AppLink export corrected.
- Import Raw Voxel data speeded up 10 – 20x.
- Skip textures export if need (checkbox in export dialog).
- Axial rotation in text primitive.
- Fixed problem of positioning Tool params window
- Select visible islands in UV/Retopo rooms with rectangle.
- Store camera/[panorama data to the preset.
- Curves “Apply” corrected to work in all tools.
- Possibility to click to fill in material editor (in fill tool)
- Better picking corners in all windows where curve edit required.
- Fixed problems with 8k curvature.
- Retopo via decimation works correctly with objects of non 1.0 scale.
- Lasso works correctly in fill tool
- Correct Transform+pick volumes. Use CTRL/SHIFT to select/unselect.
- fixed problem of some commands in space menu (at the end of list)
- Fixed potential instability in Light Baking Tool.
- RFill (Quad Fill) included into regular retopo toolset, corrected to work as expected.
- Fixed scale of objects in Instant meshes
- AppLinks specifications updated
- Space Menu shortcuts bar problems fixed
- Instant meshes integration. Press RMB over object, AUTOPO->….. It supports symmetry. Don’t expect too much. It is about robustness and stability, but not about too great quality.
- Autopo density problems fixed.
- Posibility of 16-bit export for displacement in export constructor.
- Metal support in picture transform tool. If gloss enabled, imported image will be with metallness. You may vary it with slider.
- FlipX, FlipY, FlipZ for Tweak room
- CTRL+UnifyUV to unify UV sets with same names.
- Import multiple objects for PPP.
- Correct PSD export, correct dropping to PS with smart materials with masks. But still have problems with attached materials. Export is OK, getting back is sometimes problematic.
- Backface culling in retopo works correctly
- If 3D-Coat unable to start, it tries to diagnose and troubleshoot the problem.
- Prevenfing pivot to appear far from scene boundbox.
- To Global / To Uniform space works correctly with multiselection.
- Save VoxTree elements as 3B file works correctly with multiselection. And many other corrected to be compatimle with multiselection.
- Smart transtion between perspective and orthographic mode that keeps scale of scene near the pivot point.
- Correct pivot point management. Avoiding situation when it is randomly set somewhere outside the real scene. Left/Fromt/… views corrected to avoid – situations when you see nothing in scene after switching.
- Primitives in primitives history correct boolean operation type update.
- Tablet pen pressure should be float to support more pressure levels
- Fixed undercuts (was destroyed)
- Fixed symmetry painting bug (with unsymmetrical alphas).
- Painting with facture works after resampling
- Fixed problem of too bright border when you select VoxTree item in incremental rendering mode
- Constant growing in voxel “Airbrush” tool as written in description.
- Highlight tweaked to be less aggressive
Curves:
- Correct points extrude function over partially selected curve.
- Primitives for curves
- Curves->Modifiers menu
- Extrude points
- A lot of polishing of different tools.
- Back side of curve visibility toggle.
- Fill by patch remade. Should be faster and more accurate.
- Joining points.
- Reworked RMB menu
- Projecting points on plane
- Correct EPS/spline import export. IGES supported. But IGES is not included in community version, if you need to test it, send me request I will send special key.
- Possibility to link several points if snapping to points enabled. They will be moved together.
- many more small changes
- New curves are in very good state. Still need a lot of development, but now it is closer to Corel in 3D. Still beta. (Edit->Prefs->ShowNewCurvs)
- Curves modifiers got button “Attach to selected curves”.
SculptLayers:
The sculpt layers version is a special beta version and in heavy development. It has a “SL” suffix in the file name. You will find the download on Google Drive.
- Duplicate layer works correctly
- Reproject tool polished, correctly works with scale, well documented via tooltips, may project color and depth and keep all this in layers.
- Reprojection tool! Yo may reproject using brush or whole scene
- fixed flickering of UI during depth opacity changing.
- Merge Down, Merge Visible
- correct load/save of scene
- A lot of polishing and bugfix.
Download
Click here for download: Current 3D-Coat version… (3D Coat forum member account required)
Infos about using 3D-Coat versions:
- 3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.
- You are invited to test and use the new beta version while the whole developing process until the official release.
- The permission to use the beta ends at the final release date. In this case you are able to buy the new release.
- Beta versions are NOT final releases! Be careful using them for your projects.
Du muss angemeldet sein, um einen Kommentar zu veröffentlichen.