In this small tutorial I show you, how to create dynamic mountains in Blender by using modifiers.
Dynamic means: You can displace the ground in realtime, while you’re moving, rotating or scaling the mountain patch. This method is not based on shrinkwrapping, if you may think. My method is using pure texture information and dynamic vertex group modification.
You can use bitmaps for the mountain structure or even procedural texture information. Additionally you can define the height influence or the structure shape, just by changing the controller mesh data, e.g.
A lot of cool effects are possible with this technique, not just mountains…
Download the .blend file
You can download the file here: Download
Watch the tutorial: