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  • PBR materials based on Substance textures

    I’ve prepared an example, how to setup a PBR material in Blender, that is based on bitmap textures exported by tools like Substance Painter, 3DCoat, MARI and other texture generating tools. PBR material setup example in Blender Here is a basic PBR setup, if you are using Substance Painter (or similar) bitmap textures in Blender.…

  • Shotpacker Add-on

    Shotpacker is an Add-on that uses a special algorithm for packing UVs quite tighter than Blender does it. The Add-on was released first time in 2017. Today it’s one of the best UV packing algorithms for Blender in my opinion. You get a lot for your money. Below you see an official example of one…

  • Hard Ops Add-on

    Hard Ops is a toolkit aimed at assisting users with everything from modelling to rendering. Hard Ops is optimized for usage in working full screen and with no UI. With tools ranging from boolean based cutting workflows to interactive mirroring, Hard Ops is aimed at assisting users at all aspects of the pipeline to ensure…

  • MESHmachine Add-on

    MESHmachine is a blender mesh modeling add-on with a focus on hard surface work without subdivision surfaces. MESHmachine’s chamfer and fillet toolset allows more flexibility, when dealing with fillet-like surfaces, traditionally created with Blenders Bevel and Bridge tools. MESHmachine’s approach to fillets is the Fuse tool, which builds transitional surfaces from chamfers, fusing the surfaces on both sides.Doing this, you get the benefits of both – chamfers…