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  • PBR materials based on Substance textures

    I’ve prepared an example, how to setup a PBR material in Blender, that is based on bitmap textures exported by tools like Substance Painter, 3DCoat, MARI and other texture generating tools. PBR material setup example in Blender Here is a basic PBR setup, if you are using Substance Painter (or similar) bitmap textures in Blender.…

  • Shotpacker Add-on

    Shotpacker is an Add-on that uses a special algorithm for packing UVs quite tighter than Blender does it. The Add-on was released first time in 2017. Today it’s one of the best UV packing algorithms for Blender in my opinion. You get a lot for your money. Below you see an official example of one…