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Blender tutorial: Rig a car without using Addons
My new Blender tutorial is published. It’s longer than my regular videos. The reason for the expanded video length is bacuse it’s supported by the „Künstlerstipendium im Rahmen der NRW-Corona-Hilfen„ in Germany. Topic…
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Blender tutorial: How to create light layers in Blenders compositor
My new Blender tutorial is published. It’s longer than my regular videos. The reason: this production is supported by the „Stipendienprogramm 2021 des Ministeriums für Kultur und Wissenschaft des Landes Nordrhein-Westfalen“ in…
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Blender tutorial No. 15: How to animate the render visibility of collections
Watch my new tutorial No. 15: How to animate the render visibility of collections. By default you can’t animate the render visibility of collections in Blender. There are solutions to control the…
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Blender quick tutorial No. 14: Display material colors in the „solid mode“ of Blenders 3D viewport
In this video you will learn, how to display a material color of an object, in the „solid mode“ of Blenders 3D viewport by using drivers. Tutorial video Click below to watch…
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Blender quick tutorial No. 13: Alpha textures with color keying inside Blender
Today I show you how to create a leaf texture, that was taken by a simple smartphone. But we’ll not use a 2D application like Adobe Photoshop, Gimp or Krita! Instead we…
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Blender quick tutorial No. 12 – How to bake alpha channels
In this video tutorial I show you how to use the baking system in Blender 2.8. Especially in this episode you‘ll see a solution for baking the alpha channel to display transparent…
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Blender Quick Tutorial No. 10 – Dynamic Mountain/Island Material
In this quick tutorial I show you, how to create a procedural mountain material in Blender. This video is based on my popular Dynamic Mountain tutorial, which can be watched here. Download…
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Blender Quick Tutorial No. 9 – Dynamic Mountains
In this small tutorial I show you, how to create dynamic mountains in Blender by using modifiers. Dynamic means: You can displace the ground in realtime, while you’re moving, rotating or scaling…

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