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  • Schulung bei Genese Werbeagentur

    Im November 2019 durfte ich ein Blender Training bei der genese Werbeagentur in Magdeburg geben. Das Individual-Training behandelte den Einstieg in Blender 2.8. Dabei haben wir gemeinsam ein Modell gebaut, texturiert und gerendert. Die Teilnehmer haben damit einen ersten Überblick in die 3D Open Source Software erhalten und die Weichen für erste eigene Projekte gestellt.…

  • The CG Boost challenge – I’m one of the judges!

    Great news! As you maybe know CG Boost is one of the most excitiest tutorial platforms for Blender artists. Beside great trainings CG Boost is organizing the CG Boost Art Challenge, a monthly event. The CG Boost challenge offers every artist (Not Blender users only) a way to present her or his cg skills to…

  • Darktrooper 2013

    The story A small escape pod makes its way through space. Just escaped a battle in which his mother ship, the “Arc Hammer” was destroyed. Inside a high-ranking officer with secret documents for a combat suit that will change the future of the galaxy. On the documents the letters “Darktrooper 2013″… Background Mid of 2019…

  • PBR materials based on Substance textures

    I’ve prepared an example, how to setup a PBR material in Blender, that is based on bitmap textures exported by tools like Substance Painter, 3DCoat, MARI and other texture generating tools. PBR material setup example in Blender Here is a basic PBR setup, if you are using Substance Painter (or similar) bitmap textures in Blender.…

  • Blender Quick Tutorial No. 10 – Dynamic Mountain/Island Material

    In this quick tutorial I show you, how to create a procedural mountain material in Blender. This video is based on my popular Dynamic Mountain tutorial, which can be watched here. Download the .blend file You can download the file here: Tutorial video Watch the tutorial:

  • Blender Quick Tutorial No. 9 – Dynamic Mountains

    In this small tutorial I show you, how to create dynamic mountains in Blender by using modifiers. Dynamic means: You can displace the ground in realtime, while you’re moving, rotating or scaling the mountain patch. This method is not based on shrinkwrapping, if you may think. My method is using pure texture information and dynamic…

  • Official Blender support

    My Blender installation is made of Platinum now! Hi friends. I’m an official Blender Developer Fund supporter now. I’m supporting the Blender development with a Platinum badge. This means: I pay 50 EUR every month to support one of the best open source software. Are you using Blender too? Why not support it with a…

  • CW Eye v2 in progress

    Hello friends! CW Eye v2 is in progress. For everyone who can’t await the upcoming update I’ve prepared an special alpha version for testing purposes. All customers gets free lifetime updates for my materials. So just log into your preferred shop account and download the new alpha version. To buy the material please visit my…