Sneak preview: PBR in 3D-Coat

A a sneak preview of the physically based renderer functionality of 3D-Coat was published. The new PBR angine will be released in Version 4.5 together with some improved painting tools.

Watch a workflow timelapse example here:

Christoph Werner

Christoph Werner creates cg graphics since 1991. Christoph works today as an Art Director and CG Artist mainly for the video game industry. Besides creating arts he is publishing tutorials. He is an official tutor for the software 3D-Coat.

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