Weitere laden…
  • PBR materials based on Substance textures

    I’ve prepared an example, how to setup a PBR material in Blender, that is based on bitmap textures exported by tools like Substance Painter, 3DCoat, MARI and other texture generating tools. PBR material setup example in Blender Here is a basic PBR setup, if you are using Substance Painter (or similar) bitmap textures in Blender.…

  • Blender Quick Tutorial No. 10 – Dynamic Mountain/Island Material

    In this quick tutorial I show you, how to create a procedural mountain material in Blender. This video is based on my popular Dynamic Mountain tutorial, which can be watched here. Download the .blend file You can download the file here: Tutorial video Watch the tutorial:

  • Blender Quick Tutorial No. 9 – Dynamic Mountains

    In this small tutorial I show you, how to create dynamic mountains in Blender by using modifiers. Dynamic means: You can displace the ground in realtime, while you’re moving, rotating or scaling the mountain patch. This method is not based on shrinkwrapping, if you may think. My method is using pure texture information and dynamic…

  • Dynamic Terrain Experiment in Blender

    Hi friends. I’ve read this twitter post today and was curious, if this technique is possible in Blender, too. So I started a quick experiment to make some tests. Below you see the result I got after 30 minutes. It is not really the same, but works similar. The terrain plane itself has displacement modifiers…

  • Official Blender support

    My Blender installation is made of Platinum now! Hi friends. I’m an official Blender Developer Fund supporter now. I’m supporting the Blender development with a Platinum badge. This means: I pay 50 EUR every month to support one of the best open source software. Are you using Blender too? Why not support it with a…

  • Shotpacker Add-on

    Shotpacker is an Add-on that uses a special algorithm for packing UVs quite tighter than Blender does it. The Add-on was released first time in 2017. Today it’s one of the best UV packing algorithms for Blender in my opinion. You get a lot for your money. Below you see an official example of one…

  • Hard Ops Add-on

    Hard Ops is a toolkit aimed at assisting users with everything from modelling to rendering. Hard Ops is optimized for usage in working full screen and with no UI. With tools ranging from boolean based cutting workflows to interactive mirroring, Hard Ops is aimed at assisting users at all aspects of the pipeline to ensure…

  • MESHmachine Add-on

    MESHmachine is a blender mesh modeling add-on with a focus on hard surface work without subdivision surfaces. MESHmachine’s chamfer and fillet toolset allows more flexibility, when dealing with fillet-like surfaces, traditionally created with Blenders Bevel and Bridge tools. MESHmachine’s approach to fillets is the Fuse tool, which builds transitional surfaces from chamfers, fusing the surfaces on both sides.Doing this, you get the benefits of both – chamfers…