3D-Coat – Update 4.5.04

blog_update

Update infos for version 4.5.04

Improvement

  1. HOT! Auto retopology quality improved. Still does not like too much guides.
  2. Old-style quadrangulation restored as is for those who liked it.
  3. Scripting got major update, classes Mat4, Vec3 introduced, first functions to use them – SetCurVolumeTransform, GetCurVolumeTransform

Fixes

  1. Very important problem of snapping retopo vertices to back faces of retopo mesh fixed.
  2. Indenting in paint curve tool with CTRL recovered.
  3. Fixed problem with unweld vertices in SymmCopy command in surface mode.
  4. Fixed a lot of problems of automapping over very complex objects. It is important for AO/light maps over levels/complex objects.
  5. Flat subdivision in „Import“ tool for facetng.
  6. Retopo room: single tweaked point always snaps to visible surface and never dives into surface.
  7. Fixed problem of leaking projection from potoshop to backgliund layer if distance between layers is small.

Download

Click here for download: Current 3D-Coat…


 Infos about using 3D-Coat versions:

  • 3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.
  • You are invited to test and use the new beta version while the whole developing process until the official release.
  • The permission to use the beta ends at the final release date. In this case you are able to buy the new release.
  • Beta versions are NOT final releases! Be careful using them for your projects.

Christoph Werner

Christoph Werner creates cg graphics since 1991. Christoph works today as an Art Director and CG Artist mainly for the video game industry. Besides creating arts he is publishing tutorials. He is an official tutor for the software 3D-Coat.

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