3D-Coat – Update 4.7.24 (beta)

blog_updateInfos for 3D-Coat – Update 4.7.24 (beta)


  •  Textures->Calculate cavity got important update. Now you may mix local cavity (usual) and long-range smoothed cavity (sampling based). It allows you to get much better quality for PBR usage because many things depend on cavity quality.
  • Transform tool in paint room got „Scale around center“ option.


  • Connector with Adobe Photoshop works correctly with layer folders now.
  • Tweak room’s selection is visible now (This was longstanding problem and is fixed).


Click here for download: Current 3D-Coat version… (3D Coat forum member account required)

 Infos about using 3D-Coat versions:

  • 3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.
  • You are invited to test and use the new beta version while the whole developing process until the official release.
  • The permission to use the beta ends at the final release date. In this case you are able to buy the new release.
  • Beta versions are NOT final releases! Be careful using them for your projects.

Christoph Werner

Christoph Werner creates cg graphics since 1991. Christoph works today as an Art Director and CG Artist mainly for the video game industry. Besides creating arts he is publishing tutorials. He is an official tutor for the software 3D-Coat.

Schreibe einen Kommentar