3D-Coat – Update 4.8.03 (RC)

blog_updateInfos for 3D-Coat – Update 4.8.03 (Release candidate)

Fixes (since 4.7.37C)

23.09.2017 4.8.03

  • Cubemapping for smart materials on textures in correspondence with normalmap, not just with geometry like before. It leads to more accurate mapping if normalmaps used.
  • Correct import of environment maps restored.
  • Distortion of alpha removed when applied to very distorted area.
  • Sharper mapping of materials in UV mode.
  • UI in bigger size cleaned up.

20.09.2017 4.8.02

  • Space panel text recovered.
  • Japanese fonts corrected anew.
  • Correct booleans with flipped objects.
  • Dropdown arrow in materials window (and other) recovered.
  • Little tweaks to make medium/large UI modes to be correct.

18.09.2017  4.8.01 [should be stable]

  • New set of smart materials!
  • Bump for materials is now pen radius independent! It correctly depends on material scale.
  • Much better folder UI.
  • Better PLY support (import meshes that contain UV).
  • Edit Scene Scale in retopo room added.
  • Correct show/hide start menu, scaling Start menu in correspondence with screen resolution.
  • Correct bias for wireframe of primitives.
  • Correct UV-ed faces subdivision in retopo room.
  • Correct default parameters in Wrap/Axial tool.
  • Recovered Fit tool.
  • Added the outer radius into retopo torus primitive.
  • Camera Snap Settings.
  • Store last transform for materials added.
  • Fixed Scratches2 tool.
  • Correct Japanese font.
  • Ptex-related crashes fixed.
  • Renaming shaders in RMB menu added.
  • Fixed problem of long droplists/menus with scrollers.
  • If by some reason cache information is lost, you will be warned while scene loading.

Download

Click here for download: Current 3D-Coat version… (3D Coat forum member account required)


 Infos about using 3D-Coat versions:

  • 3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.
  • You are invited to test and use the new beta version while the whole developing process until the official release.
  • The permission to use the beta ends at the final release date. In this case you are able to buy the new release.
  • Beta versions are NOT final releases! Be careful using them for your projects.

Christoph Werner

Christoph Werner creates cg graphics since 1991. Christoph works today as an Art Director and CG Artist mainly for the video game industry. Besides creating arts he is publishing tutorials. He is an official tutor for the software 3D-Coat.

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