3D-Coat – Update 4.8.03 (RC)

blog_updateInfos for 3D-Coat – Update 4.8.03 (Release candidate)

Fixes (since 4.7.37C)

23.09.2017 4.8.03

  • Cubemapping for smart materials on textures in correspondence with normalmap, not just with geometry like before. It leads to more accurate mapping if normalmaps used.
  • Correct import of environment maps restored.
  • Distortion of alpha removed when applied to very distorted area.
  • Sharper mapping of materials in UV mode.
  • UI in bigger size cleaned up.

20.09.2017 4.8.02

  • Space panel text recovered.
  • Japanese fonts corrected anew.
  • Correct booleans with flipped objects.
  • Dropdown arrow in materials window (and other) recovered.
  • Little tweaks to make medium/large UI modes to be correct.

18.09.2017  4.8.01 [should be stable]

  • New set of smart materials!
  • Bump for materials is now pen radius independent! It correctly depends on material scale.
  • Much better folder UI.
  • Better PLY support (import meshes that contain UV).
  • Edit Scene Scale in retopo room added.
  • Correct show/hide start menu, scaling Start menu in correspondence with screen resolution.
  • Correct bias for wireframe of primitives.
  • Correct UV-ed faces subdivision in retopo room.
  • Correct default parameters in Wrap/Axial tool.
  • Recovered Fit tool.
  • Added the outer radius into retopo torus primitive.
  • Camera Snap Settings.
  • Store last transform for materials added.
  • Fixed Scratches2 tool.
  • Correct Japanese font.
  • Ptex-related crashes fixed.
  • Renaming shaders in RMB menu added.
  • Fixed problem of long droplists/menus with scrollers.
  • If by some reason cache information is lost, you will be warned while scene loading.

Download

Click here for download: Current 3D-Coat version… (3D Coat forum member account required)


 Infos about using 3D-Coat versions:

  • 3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.
  • You are invited to test and use the new beta version while the whole developing process until the official release.
  • The permission to use the beta ends at the final release date. In this case you are able to buy the new release.
  • Beta versions are NOT final releases! Be careful using them for your projects.

Christoph Werner

Christoph Werner creates cg graphics since 1991. Today he works freelance as a CG Artist, Art Director and Tutor.

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