3D-Coat – Update 4.8.05 (Beta)

blog_updateInfos for 3D-Coat – Update 4.8.05 (Beta)

Fixes (Since version 4.8.04)

Changes in 4.8.05

  • Correct FBX export/import. Nodes hierarchy, transforms, pivots will be preserved.
  • Fixed normal sampling and picking position for non-current object in clay/flatten and similar tools.
  • Fixed problem of Vox Clay with CTRL (was vanishing whole object)
  • Fixed Scratches2 brush (it was unsafe, making random holes etc.)
  • Correct Constructor tool snapping.
  • Correct usage of current color in Smart materials. Current color will be stored in attached materials as well.
  • A lot of polishing in Primitives, many bugs and inconsitencies fixed.
  • A lot of time was spent on updating curves functions. The overworked curves are not finished yet, so not exposed in this build. But you can alphatest it. Just enable  Edit -> Preferences-> ShowNewCurves and restart 3D-Coat. Keep attention! This is an alpha version, many things are non-functional. Press E and select Lasso of splines to see the new functions.

Changes in 4.8.04

  • Fixed problem of baking sculpt shaders to paint room.
  • Fixed problem of texture preview when you edit shaders.
  • Bake menu in Paint room. It allows you to drop paint objects to Sculpt room, modify there and bake normal/other maps back on paint object.
  • Plane tool in paint room works correctly with normalmap layer.
  • Sticky keys activation time increased to prevent false sticking.
  • Fixed problem of very long importing time to PPP mode in some cases.


Click here for download: Current 3D-Coat version… (3D Coat forum member account required)

 Infos about using 3D-Coat versions:

  • 3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.
  • You are invited to test and use the new beta version while the whole developing process until the official release.
  • The permission to use the beta ends at the final release date. In this case you are able to buy the new release.
  • Beta versions are NOT final releases! Be careful using them for your projects.

Christoph Werner

Christoph Werner creates cg graphics since 1991. Christoph works today as an Art Director and CG Artist mainly for the video game industry. Besides creating arts he is publishing tutorials. He is an official tutor for the software 3D-Coat.

Schreibe einen Kommentar