This is a sculpting I’ve created in my spare time in 3D Coat. I was interested how Blenders realtime render engine “Eevee” would do the job. So this was a nice scene for tests.
And I must say it looks nice. Overall work time around 6 hours.
8.5 Mio polys used.
All materials are procedural, no textures.
Eevee manage it in 1:15 min / frame at 1920 x 1080 pixels. Don’t forget, there are real volume shadows inside.
Here is a small break down of the materials I’ve used.